package com.sevenstudio.adu.gasing.state;

import com.sevenstudio.adu.gasing.define.iGameDefines;
import com.sevenstudio.adu.gasing.element.ABackground;
import com.sevenstudio.adu.gasing.element.AScene;
import com.sevenstudio.adu.gasing.engine.GameEngine;



public class State_Shop 
{
	GameEngine engine;
	AScene scene;
	
	ABackground bg_shop;
	
	public State_Shop(GameEngine engine)
	{
		this.engine = engine;
		scene = new AScene(0);
		Load();
	}

	private void Load() 
	{
		bg_shop = new ABackground(engine, iGameDefines.SPRITE_SHOP, 0);
		
	}

	public void Init() 
	{
		engine.SetGameScene(scene);
		engine.SceneAttach(scene, bg_shop);
	}

	public void Update() {
		
		
	}

	public void Exit() 
	{
	
		
	}
	
	
}
